Unpleasant feelings after a person creates a game are called

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Multiple Choice

Unpleasant feelings after a person creates a game are called

Explanation:
In transactional analysis, a game delivers a predictable emotional payoff, and that payoff is called a racket. After someone starts a game, the unpleasant feelings that follow—such as anxiety, guilt, or resentment—form a recurring pattern that keeps the interaction going. The term “rackets” captures this whole set of habitual feelings, not just a single emotion or a manipulation tactic. So, the best label for those after-game feelings is the racket, or rackets in plural, because it describes the enduring emotional payoff that fuels the ongoing pattern.

In transactional analysis, a game delivers a predictable emotional payoff, and that payoff is called a racket. After someone starts a game, the unpleasant feelings that follow—such as anxiety, guilt, or resentment—form a recurring pattern that keeps the interaction going. The term “rackets” captures this whole set of habitual feelings, not just a single emotion or a manipulation tactic. So, the best label for those after-game feelings is the racket, or rackets in plural, because it describes the enduring emotional payoff that fuels the ongoing pattern.

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